Tossit Game Rules
The original Tossit game is very simple and you can learn it in less than 1 minute. It is based on the French game Pรฉtanque which is very similar to the Italian game Bocce. As we like to say here in USA, it plays more like cornhole but with darts instead of bean bags.
- 2+ Players
- 13 Points To Win
- 60 Seconds To Learn
Jump to a game
- Start Here
- The OG Game
- Battlemode
- WTL Rules
- Family Rules
- Thief & Cop
- Duel Mode
- Speed Battle
- El Sniper Mode
- Cross The Border
- Tic-Tac-TOSSIT
- Color Conquest
- Stick & Reach
- Rainbow Ring & Stack
- Party Rules
- Capture The Bottle
- Beer TOSSIT
- Toss & Drink
- Warfare Mode
- Board Rules
- River Mode
- Target Mode
- Beer TOSSIT โ Board Rules
- Poster Rules
- Chore + Cornhole Poster
- Target + Tic Tac TOSSIT Poster
- World Football Edition
How You Play Tossit
The OG Tossit game is designed to be played with 2 or more players:
- 3+ Darts Each
- 7-10 ft From The Surface
- 13 Points Wins
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Rule 1Oldest Player Tosses Black Dart First To Start ๐
This game is for 2 or more players. Each player gets 3 or more darts and then they pick a smooth surface approximately 7-10 feet in front of them as the play area.
Oldest player throws the black 'jack' dart first and tries to land it in your target area. If they miss, the other player throws and so on until someone lands. This can take several tries if the surface is a difficult or if you just suck ;)
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Rule 2Players Take Turns Tossing & Score Points By Landing Closest To Black Dart โ๏ธ
The player that landed the jack dart first then throws one of their colored Tossit darts with the aim of landing it as close to the black dart as they can.
Each player then takes turns throwing until everyone is out of darts.
Do NOT rethrow if your dart doesn't land.
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Rule 3Player Who Landed closest to Black Dart wins that Round & Cancels Opponents' Points ๐ฅ
Once all players have thrown all of their darts, the player who landed closest to the black โjackโ dart wins that round and gets +1 point added to their total score for every dart they landed.
The scoring is cancellation scoring - just like corn hole. This means that the player who landed closest to the black 'jack' dart gets all the points for that round and the other player gets 0. (Better luck next round!)
This scoring system leads to very exciting round finales where players tend to steal the lead at the last second!
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Rule 4Pick Up Your Darts & Keep Repeating Rounds Until Winner Reaches 13 Points ๐
The winner of the previous round starts the next round by throwing the black dart in your cleared play area.
Keep repeating rounds until one player reaches 13 points and you have a winner! That's it. You've now played a game of TOSSIT. This means that you have bragging rights forever if you win and the loser has to do chores for a week and scrub the toilet EXTRA shiny and like rub the winner's stinky feet. Show them this sentence so they know the stakes of their losing.
Special Scoring
Land one of these and the round swings. Every bonus below only counts if you won the round โ and the dart has to stay put for 3 seconds.
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+2 PointsThe Kiss ๐ฉ๐ปโโค๏ธโ๐โ๐จ๐ป
If a player lands a dart that touches or "kisses" another dart that's stuck - even if it's the opposing players' dart - that player scores an extra +2 points to their score that round. This extra point is only added if that same player won the round and the dart must stay up or stuck for at least 3 seconds to count.
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+3 PointsLe French Kiss ๐ซ๐ท
If a player sticks a dart that 'embraces' or wraps around another dart by the stem, you score +3 points. It'll look like they're hugging. Again, you only score these extra points if you won the round and got a dart closer to the black dart. It must wrap around the other dart for at least 3 seconds to count toward your score.
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+3 Points & +1 Per DartThe Jackiss ๐ซ
If a player kisses or touches the black 'jack' dart they get +3 points at the end of the round if they win. They also get +1 for every dart they landed or stuck - regardless of whether it was closer than an opponents' darts.
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+9 Points & Reset OpponentsJumpover ๐ฆ
If a player succeeds to land a dart on top of another dart, they'll score +9 points at the end of the round and reset all of opponents' scores back down to zero. This is a devastating move and very hard to pull off. Good luck.
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Win AutomaticallyJackover ๐
When a player lands a dart on the top of the jack dart, they win the game automatically. That's it. It's a jack over. The other players must also immediately kneel and call them "daddy or mommy" for the rest of the day. This is very hard to do! Send us a video if you succeed and we'll send you a free gift :0 - not of the kneeling. We want a video of you landing a jackover.
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+1 Point & MoreJackquake ๐
When a player knocks down the black jack dart and manages to stick their dart at the same time, they get +1 points and an additional +1 for any dart they landed even if the opponent has darts closer than theirs. It also immediately ends the round.
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+2 Points & Round OverJackoff ๐ฆ
Yeah. The name is a little innapropriate. Kids have the internet don't they! If the black jack dart falls off from its spot during a round, the team closest to to the jack dart before before the fall scores +1 point and it also immediately ends the round.
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+1 Point & Round OverJack-0 ๐คก
If there is a lonely black jack dart left on the playing field and neither player has managed to land a dart before they run out. That's a jack-o. That means whoever landed the jack gets +1 point and both of you should move on with your lives... to the next round.
Game Mode 2: Battlemode
A fast-paced spin on the classic game of TOSSIT.
- Fast Paced
- 2 Players
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Step 1On the count of three, throw your colored darts!
After each player chooses their color, and a playing surface is agreed upon, stand side-by-side, aim, and count: 3โฆ 2โฆ 1โฆ TOSSIT!
Continue counting down and tossing your darts together until only the black dart remains.
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Step 2If one player lands more darts than the other, they get to throw the black dart.
Once every colored dart has been thrown, count what stuck. Whoever landed more darts on the surface earns the right to throw the black dart.
Darts that bounced off or never stuck don't count toward your total.
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Step 3Rock, Paper, Scissors As a Tie Breaker
Both landed the same number? Settle it the old-fashioned way โ rock, paper, scissors, one round, winner takes all.
Whoever wins picks up the black dart and takes the throw for the round.
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Step 4Land Black Dart closer to Your Color Darts
Now land that black dart as close to your own color as you can. Whoever's darts end up closest to it when the dust settles takes the round.
Clear the surface, pick your darts back up, and go again โ 3โฆ 2โฆ 1โฆ TOSSIT!
19 Games. 12 With Just Your Darts.
Everything on this page runs on the same pack. Pick one up and work your way down the list.
The World Tossit League Rulebook
Same game you already know. The World Tossit League just formalizes it โ for when bragging rights are actually on the line.
- 2 Players Per Match
- 7 ft Fixed Toss Line
- 15 Sec Shot Clock
- 13 Points Wins
- Rule 1
Set A Fixed 7-Foot Toss Line
Casual play says 7-10 feet โ tournament play means everyone throws from the exact same spot every time. Measure out 7 feet from your playing surface and mark it. Two players, three darts each, same game as always.
Flip a coin or go best-of-one rock-paper-scissors. Winner picks: throw the black 'jack' dart first, or hand that job to their opponent and choose which side they stand on instead.
- Rule 2
Stay Behind The Line, 15 Seconds Per Throw
Whoever's throwing keeps both feet behind the toss line until the dart leaves their hand. Step over mid-throw and that dart doesn't count toward anything โ not the round, not a bonus, nothing.
Give each other 15 seconds between throws. Long enough to actually aim, short enough that nobody's lining up the 'perfect' shot for two minutes.
- Rule 3
Every Bonus Above Still Counts โ Cleanly
Kiss, French Kiss, Jackiss, Jumpover, Jackover, Jackquake, Jackoff, Jack-0 โ all of it still applies exactly like it does in casual play. Tournament rules don't change how you score, only how the round gets played.
The only addition: call a bonus out loud the second it happens โ "that's a Kiss," "that's touching" โ before the next dart is thrown. No relitigating it after the round's over.
- Rule 4
First To 13 Wins โ Ties Get One Sudden-Death Rethrow
Same as always: first player to 13 points wins the match. If two darts are too close to call by eye, both players get exactly one more throw each โ everything else already on the surface stays exactly where it landed. Closest of the two rethrows decides the round.
Get the winning shot on video if you can. Tag @tossitusa and it might end up featured with the rest of the crew.
More Ways To Play
Same darts, more games. Everything below works on any smooth surface โ no board required.
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Thief & Cop
Objective
The Thief tries to escape by sticking darts around the space. The Cop tries to catch the Thief by sticking darts as close as possible to the Thief's darts.
Equipment
- Each player: 6โ9 TOSSIT darts.
- A free playing area โ room, hallway, outdoors.
Gameplay
- Assign roles: one player is the Thief, the other the Cop.
- Thief's turn: the Thief throws a dart on any free surface. If it doesn't stick, they retry with another dart until it sticks.
- Cop's turn: the Cop throws one dart to try to land next to the Thief's dart. Only one attempt per Thief position.
- Continue: after each throw the Thief must move to a new spot before throwing the next dart. They cannot stay in the same position.
- Repeat until all the Thief's darts are used.
Scoring at the end of a round
Check each ThiefโCop dart pair:
- Direct arrest โ 2 points. The Cop's dart touches the Thief's dart by slightly tilting only the Cop's dart.
- Close arrest โ 1 point. The Cop's and Thief's darts can touch only if both are tilted toward each other.
- No contact โ 0 points.
Special Cop moves
- Handcuff (like a Kiss): if the Cop's dart and the Thief's dart are stuck together โ 4 points.
- Double lock (like a French Kiss): if both darts are perfectly locked or embracing โ 6 points.
- Takedown (like a Jumpover): if the Cop's dart lands directly on top of the Thief's dart โ instant victory for the Cop that round.
- Bonus: if the Cop still has darts left because the Thief missed some throws, they may replay them at the end on any previous Thief position to try for extra points.
Rounds & winning
- Play 4 rounds, switching roles each round.
- Only the Cop scores points.
- The player with the highest total after 4 rounds wins.
- Quick play: 2 rounds โ each player once as Thief, once as Cop.
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Duel Mode
This mode, discovered one evening in December 2022, adds a fun twist for two players.
Setup
- Set up two identical surfaces โ two tables or two floor tiles work well.
- Position yourself and your opponent 3 to 4 meters apart.
- Play Rock, Paper, Scissors to decide who starts.
Gameplay
The first player tosses all 7 darts, saving the Jack for the final throw, aiming to stick as many darts as possible onto their opponent's surface. The goal is to successfully stick the Jack on the designated surface at the end. If you manage it, each dart that stuck earns 1 point.
Scoring
- The first player to reach 21 points wins.
- A successfully stuck Jack at the end of the round is essential โ if you miss with the Jack, you score zero for that round.
- Bonus points: a Kiss (touching another dart) gives an additional 1 point, and a Jumpover (landing a dart on top of another) earns 3 extra points.
Easy to understand, fun, and perfect for a friendly challenge or an evening activity.
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Speed Battle
In this fast-paced mode, players compete to be the first to score 21 points with both speed and accuracy.
Setup
Choose a surface to throw your darts at โ a table, a car, a window โ and position yourself and your opponent at an equal distance from it.
Gameplay
- When someone gives the signal "Toss it!", both players start throwing their darts as quickly as possible.
- The first player to throw their last dart shouts "Stop!" to prevent their opponent throwing any more. Speed is key to gaining an advantage.
Scoring
- Each dart that sticks to the surface scores 1 point.
- Gather your darts and start a new round until one player reaches 21 points.
- Quick-throw technique makes a big difference, so develop your own strategy to surprise your opponent.
Special points
- Over 21 points: if both players go over 21 in the same round, the player with the highest score wins the game.
- Jumpover: if a player lands a dart on top of another, they immediately win the game, regardless of the colour of the lower dart.
- Zero sticks penalty: if a player fails to stick any darts, they lose as many points as their opponent scores that round. So aim a little rather than charging ahead โ though let's admit, we all play like bulls here. ๐
- Kiss: if two stuck darts touch each other it's a Kiss. If they belong to the same player they score an additional 1 point. If they belong to opposing players, both darts are eliminated from scoring.
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El Sniper Mode
The goal is to race each other to stick your darts on top of the Mega dart, testing speed and precision in a fast-paced challenge.
Setup
Start by tossing the Mega dart onto the chosen surface โ table, floor, or any flat spot โ creating the target for all players.
Gameplay
All players throw their regular darts as quickly as they want, aiming to be the first to stick a dart on top of the Mega dart.
Scoring
Ultimate Trick: if you manage to stick a regular dart on top of another dart already stuck on the Mega dart, you're a master sniper. You win the game instantly โ and you absolutely must send us a video of this epic moment.
El Sniper is thrilling, challenging, and perfect for groups and kids eager to show off.
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Cross The Border
Players compete to land their darts as close as possible to a "borderline" that divides the playing area in two โ while crossing into the opponent's side.
Setup
Mark a line down the middle of the chosen surface to represent the border. Players position themselves on opposite sides of the line, each with three or six darts.
Gameplay
Toss your darts across the border into your opponent's area, aiming to land as close as possible to the borderline without landing back on your own side. Each player tosses towards the opposite side, trying to land closer to the border than their opponent's darts.
Scoring
- Only darts that successfully cross the border count. Player A's darts must land on Player B's side, and Player B's on Player A's side, to be valid.
- After both players have thrown all their darts, the player with the dart closest to the border on the opponent's side wins the round.
- The winner scores 1 point for each of their darts closer to the border than their opponent's nearest valid dart.
- Penalty: if a dart fails to cross the border and lands on its own side, the opponent scores 1 point for each misplaced dart.
Winning
Play continues over several rounds until a player reaches 13 points.
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Tic-Tac-TOSSIT
Players compete to create a line of matching colours on a grid โ an adapted version of tic-tac-toe.
Setup
Draw a grid on a table or floor, or use floor tiles if they're arranged in squares. Choose either a 4x4 or a 5x5 grid:
- 4x4 grid: create a line or diagonal of 3 matching darts.
- 5x5 grid: create a line or diagonal of 4 matching darts.
Players stand 3 to 4 meters away from the grid to begin.
Gameplay
- Players take turns tossing their darts, aiming to land them in specific squares to form their line of matching colours.
- If a dart lands in a square that's already occupied, the new dart is simply removed and the previous dart stays in place.
- To determine which square a dart has landed in, check where the suction cup covers the most area.
Winning
The first player to create an unbroken line of 3 matching squares on a 4x4 grid, or 4 matching squares on a 5x5 grid, wins.
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Color Conquest
Educational and team-building game for kids.
Objective
Promote teamwork, colour identification and counting skills by hitting assigned targets as a group.
Setup
Draw or mark two target zones on the floor or wall โ squares, circles, or designated spaces on a whiteboard. Divide the kids into two groups, each with their own target area.
Gameplay
The teacher or parent gives a colour target โ for example "three red darts". The children's task is to work together to hit their target area with the specified number of darts in that colour as quickly as possible.
Scoring and strategy
The first team to hit their target zone with the required darts wins the round and scores a point. As kids play they naturally discover it's faster to distribute colours among team members rather than everyone holding onto one colour โ learning through teamwork and strategy.
Educational benefits
Reinforces teamwork, colour recognition, counting and coordination. A great way to build cooperation and organisational skills with minimal guidance from adults.
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Stick & Reach
Motor skill and coordination game for kids.
Objective
Encourage kids to see how high and how many darts they can stick to a wall or window, testing both coordination and their throwing reach.
Setup
Choose a smooth surface like a wall or window where the darts can stick securely.
Gameplay
Kids toss their darts, aiming to stick them as high as they can reach. They can also see how many darts they can cover the wall or window with, filling up the space as much as possible.
Challenge options
Children can compete to see who can place their dart the highest, or stick the most darts to the surface within a certain time.
Developmental benefits
Helps children improve coordination, reach and spatial awareness, all while keeping them engaged as they aim higher and add more to their dart collection.
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Rainbow Ring & Stack
Creativity and visual-spatial game for kids.
Objective
Let kids explore colour and pattern-making as they arrange and stack darts in rings, shapes, or imaginative designs.
Setup
Choose a flat surface or wall where the darts stick easily. Spread out darts in various colours.
Gameplay
Children create colourful rings, patterns, or even towers by stacking darts on top of each other. Encourage them to experiment with different shapes or designs using their favourite colours, forming rainbow rings or towers.
Creative challenge
See if kids can stack darts in different colour patterns, or make towers by balancing one dart on top of another. They can also create colour-coordinated shapes, like hearts or stars, on the wall.
Developmental benefits
Supports fine motor skills, visual-spatial skills and creativity โ a fun way for kids to explore colour and design through play.
Party Rules
For grown-up game nights. Several of these are drinking games โ play responsibly, and make sure everyone is comfortable and of legal drinking age.
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Capture The Bottle
The goal is to get your dart as close as possible to a bottle in the centre of the table โ or even stick it onto the bottle if you can.
Setup
Place a full or empty bottle in the centre of a table, and have all players stand at least 2 to 3 meters away.
Gameplay
Each player takes turns tossing their darts, aiming to get as close as possible to the bottle โ or stick it directly onto the bottle for bonus points. After each round of tossing, players drink according to the rules below.
Drinking rules
- The player whose dart lands closest to the bottle chooses another player to take a sip.
- The player whose dart lands farthest from the bottle must take a sip.
- Any player who fails to stick their dart drinks their entire glass.
- If a player sticks a dart onto the bottle, they can choose any player to take three sips.
Rounds
Keep playing rounds until all glasses are empty. Then refill and play again, if you're up for it.
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Beer TOSSIT
A fun twist on beer pong that's perfect for parties. Grab your friends, some cups, and let's play.
Setup
- 1 vs 1: each player has 9 darts.
- 2 vs 2: each team has 12 darts.
- Draw 6 circles on each side for 1 vs 1, or 10 circles per side for 2 vs 2. Arrange them in a pyramid on the table or floor. If your surface isn't marked, use an upside-down cup and a marker to draw the circles.
- Fill 10 cups with your favourite drink and set them off to the side of the table.
Gameplay
At the start of each round, players or teams toss their darts whenever they like, without taking turns or waiting for others. The goal is simply to land as many darts as possible inside the circles on the opposing side.
Scoring
- Each dart that lands fully or mostly inside a circle โ up to your chosen difficulty level โ makes the opposing team drink one glass.
- Leave the valid darts in their circles at the end of each round to add more challenge for the following rounds. With fewer open circles it becomes harder to place new darts accurately.
- Rounds repeat until one team has no glasses left.
Special rules and bonuses
- Perfect game: if a team sticks all their darts in circles during a round, they win instantly and the losing team must finish all their drinks immediately.
- Kiss bonus: if two valid darts touch each other in a circle it's a Kiss. The team that created it can refill one of the opposing team's glasses.
Alternative play
Play on the floor and use tiles or patterns to define scoring areas, creating custom challenges like high-score zones or bottoms-up tiles.
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Toss & Drink
A fun twist on the classic TOSSIT rule, perfect for nighttime play โ and a great way to stay hydrated. ๐ฆ
Setup
Each player has 3 darts, and each person should have a drink.
Gameplay
The game follows the classic rule scoring system: toss your darts to get closest to the Jack. Instead of counting points, the losing team drinks as many sips โ or glasses โ as the winning team scored points.
End of the game
The game continues until the losing team has no drinks left. Choose your drinking vessels wisely; a beer tower could make things interesting. ๐ฌ
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Warfare Mode
This wild party mode brings total chaos and laughs as players throw darts freely across the room with no strict rules โ just energy and fun.
Setup
Gather as many darts as possible and spread them around the room. Each player picks a corner or spot to start from, creating a battlefield-like setting.
Gameplay
There are no turns and no strict rules. Players can throw their darts as fast and as hard as they like, aiming wherever they want โ at each other, the walls, glasses, or any target around the room. Darts stick to surfaces, bounce off walls and make satisfying sounds as they hit different objects.
Safety note
While it's all about the thrill, be mindful of people and breakable objects. The goal is to enjoy the excitement and unpredictability without injury or broken glass.
Silicone Board Games
These need one of our silicone mats โ the Family Board or the Party Board. Both stick to windows and any other flat vertical surface, so they travel anywhere.
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River Mode
Setup
- For 2 to 4 players.
- Each player or team receives at least 6 darts; 9 darts per player makes for a more engaging game.
- Position the two camps on the board so that they touch along the "river" side in the middle.
- Players stand 2 to 3 meters away from the board, facing their opponent's camp.
Gameplay
The game is played in rounds, each player tossing their darts into the opposing camp. The objective is to score as many points as possible by landing darts in higher-scoring zones within the opponent's camp.
Be cautious of the river โ the middle section of the board. If any of your darts lands on or touches the river, your turn immediately ends and your opponent continues throwing for that round.
Scoring
- Points are awarded based on where each dart lands. If a dart lands between two scoring zones, the lower score counts.
- Darts landing in your own camp give points to the opposing team.
- Bonus points are awarded for Kisses and Jumpovers, following the classic scoring rules.
Winning
The first team or player to reach 50 points wins.
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Target Mode
Setup
Each player begins with 3 to 6 darts and stands 3 to 5 meters away from the board.
Objective
Reach exactly 21 points by sticking your darts onto the board's scoring rings.
Gameplay
- The board has red, white and blue rings worth 3, 2 and 1 point respectively.
- If a dart lands between two rings, the lower score is counted.
- Players throw their darts as quickly as they want without waiting for others, making this a fast-paced mode.
- If a player sticks all their darts in one round, they earn a bonus of 1 point.
- To win, a player must reach exactly 21. If a player exceeds 21, they revert to their previous score at the start of the next round.
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Beer TOSSIT โ Board Rules
The board version, and a lot funnier than the table version.
Setup
- For 2 to 8 players. Each team needs at least 9 darts; 12 makes the game even funnier.
- Place the two boards next to each other with the tops of the pyramids facing each other, like beer pong.
- The board sits between the two teams. Aim carefully โ you must avoid throwing into your own cups.
- Teams stand about 3 meters back.
Gameplay
- Hit specific circles on the opponent's side to make them drink. Complete your pyramid by filling all cups with valid darts.
- A dart is valid if it lands fully inside a cup, standing upright.
- At the end of each round, all valid darts stay on the board for the next round.
- Players can throw as quickly as they like โ there's no turn order.
- Darts that fall on the floor or land between circles don't count.
Special actions
Certain spots activate special effects when a dart stands upright on them. The dart doesn't need to be fully inside the zone โ touching it is enough. Effects are immediate and last only for the current round.
- Swap (bonus): your team switches sides and throws from the opponent's camp for the rest of the round.
- Rewind (bonus): all darts that fell to the floor can be retried immediately during the ongoing round.
- Blind (malus): your opponent must play the rest of the round with their eyes closed.
- Switch (malus): your opponent must throw with their other hand for the round.
Winning
The game ends when one team has completed their pyramid with every cup filled. Unlike beer pong, the game keeps its pace and doesn't drag out at the end.
Game Poster Rules
Designed for our foldable cardboard posters โ the light, smart alternative to silicone mats. Each poster carries two or three exclusive game modes on a single board.
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Chore + Cornhole Poster
Chore rule
Players try to hit a chore target on the board. If they do, they get to assign that chore to another player.
- Players: 1โ4. Play solo as a chore randomiser.
- Equipment: poster board plus at least 3 darts per person.
- Distance: stand 3 meters back depending on skill level.
- How often: play every day to keep up with chores all week, once a week, or every now and then.
- Take turns: players alternate throwing 1 dart at a time, aiming to land on a chore target. When a player lands on one, they assign that chore to another player.
- Scoring: darts must land where 50% of the dart is within the outside line of the target.
- Free Day: land on the Free Day target with more than 50% of the dart inside, and that player does no chores that day โ it cancels out anything else the opposing player landed.
- Rounds: a round is over once each player has thrown all their darts.
- Touching two targets: a dart touching 2 chores doesn't count as either. You must land on one at a time.
- Tie breaker: if two people land on the same target, whoever is closest to its centre wins and the loser does the chore.
- Kiss: if you kiss or touch an opponent's dart that landed in a chore target, you cancel the chore given by that dart.
- Jumpover: stick your dart on top of an opponent's and the chore goes to them instead โ plus you assign them another chore for that day.
- Double Trouble: knock off another player's dart and that chore doesn't have to be completed.
- Must-do chores: if a chore has to be done, both players throw a lightning round at that chore target. Closest wins; the loser does the chore.
Cornhole rule
- Players: 2โ4. Equipment: 1 poster board, 3 darts each.
- Objective: score points by landing darts in the corn hole (centre) or on the board. First to exactly 21 points wins.
- Scoring: corn hole 3 points ยท anywhere else on the board 1 point ยท missed board 0 points.
- Rethrow: land all 3 darts in the hole and you earn +9 points and throw again immediately.
- Round scoring (cancellation): at the end of each round compare totals. The higher score subtracts the opponent's, and only the difference is added.
- Gameplay: stand 3 meters back. The first player throws all 3 darts and leaves them in place, then the opponent throws. Players alternate who goes first each round.
- Kiss: landing a dart that touches another adds +1 point.
- Jumpover: landing on top of another dart doubles your score that round. Land on more than one dart for triple, quadruple, and so on.
- Bust rule: you must hit exactly 21. Go over and your score resets to 13.
- Double bust: bust twice in a row and your score resets all the way to 0.
4-player game
Use two posters placed 3 meters apart. Players split into two teams of two, teammates standing on opposite sides beside different boards. Each player throws from their side, alternating with the opponent next to them. Team scores are combined; all other rules stay the same.
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Target + Tic Tac TOSSIT Poster
Tic Tac TOSSIT / Connect 4
- Players: 2โ4. Equipment: poster board plus 6โ12 darts per player, max 36 darts per board.
- Objective: be the first to create a line of 3 or 4 of your darts in a row โ horizontal, vertical or diagonal.
- Stand about 2โ3 meters away. Players throw alternately, one dart at a time, until all darts are used.
- A square is claimed once a dart lands with more than 50% of its body inside that square.
- Kiss: if your dart touches an opponent's dart, their dart is removed.
- Double Claim: stick two of your darts in the same square and the opponent's dart is removed โ the square becomes yours.
- Jumpover: land directly on top of another dart and all darts of that opponent are removed from the board. Your dart stays in the square.
- Winning: first player to align 3 (Tic Tac TOSSIT) or 4 (Connect 4) darts in a row wins.
- Extended challenge: keep playing until a player completes 2 or 3 rows of their own darts โ needs 9โ12 darts per player.
- No more draws: even if the board is full the game continues. Players can still remove opponents' darts with Kiss, Double Claim or Jumpover. There are no ties.
- Falls: if a dart falls or tips over it doesn't count, even if it had stuck before.
- Board position: play with the poster vertical or horizontal.
TOSSIT Target
- Players: 1โ4. Objective: be the first to reach exactly 21 points.
- Scoring: large outer zones 1 point ยท smaller inner zones 2 points ยท bullseye 3 points ยท missed board 0 points. Darts on a line always count as the lower value.
- Stand about 3 meters back and throw 3 darts per turn. Add up the points each round and track your score.
- First to hit exactly 21 wins. Overshoot and you drop back down to 15 points.
- Kiss: if your dart touches another dart you gain +1 bonus point that round.
- French Kiss: if two darts embrace โ touch and lock together โ you earn +2 bonus points immediately.
- Jumpover: if your dart sticks directly on top of another dart you gain +3 bonus points, and the opponent's entire score resets to 0. Brutal but glorious.
- Falls: if a dart falls or tips over it doesn't count, even if it was scoring before.
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World Football Edition
This board can be played on two different sides, each offering a unique game mode.
Side 1 โ Goalkeeper
- Objective: score as many points as possible by aiming at the different zones of the goal. First player to 11 points wins.
- Setup: each player has 3 TOSSIT darts and players take turns throwing.
- Scoring: top corners (red zones) 3 points ยท above the goal 2 points ยท sides of the goal 1 point ยท between the goalkeeper's legs 3 points ยท hitting the goalkeeper silhouette โ1 point.
- Validation: a dart must be fully stuck inside a zone for the points to count. If a dart touches multiple zones, the lowest-scoring zone counts. Any dart that does not stick scores 0.
Side 2 โ Football Pitch
- Objective: create a continuous path of darts from the centre circle to the goal to score. First player to 5 goals wins.
- Roles & equipment: each player has 6 TOSSIT darts. One player is the attacker, the other the defender. The attacker always starts.
- Turn sequence: the attacker throws one dart, then the defender throws one dart, then players continue alternating.
- Path validation: for a path to be valid the darts must touch each other. Validate by gently bending one dart โ if contact is maintained, the path is valid.
- Long pass: each player may make one long pass per action, bending two darts at the same time to cover a longer distance and extend the path.
- Defender's role: block the path by sticking their own darts on the pitch.
- Dart out: any dart that falls off or does not stick is immediately out and cannot be replayed.
Now Go Stick Something
No setup, no court, no batteries. Choose your pack and start a house tournament tonight.