Our story

Who We Are

Two brothers, a locked-down Paris apartment, and a stubborn idea: that a grown adult and an eight-year-old should be able to play the same game and both actually want to win. This is everyone who has had a hand in it since.

Gaetan Ekszterowicz
Founder & CEO

Gaetan Ekszterowicz

Engineer. Designed the dart.

The engineer behind the dart itself — the front-weighting, the wings that kill the wobble, the 40mm silicone cup. Twelve-plus 3D-printed prototypes before one of them stuck properly.

Grenoble, France
Jenny

Jenny

Bio still being written. They are busy throwing things.

Würzburg, Germany
Remy

Remy

Bio still being written. They are busy throwing things.

Magny-en-Vexin, France
Martin

Martin

Bio still being written. They are busy throwing things.

Madrid, Spain
Leo

Leo

Bio still being written. They are busy throwing things.

Paris, France
Elena

Elena

Bio still being written. They are busy throwing things.

Turin, Italy

Milos

Bio still being written. They are busy throwing things.

Belgrade, Serbia

Melissa

Bio still being written. They are busy throwing things.

Buenos Aires, Argentina
How it started

How Tossit Got Made

It began on a gravel pétanque court and ended up on a 3D printer. The short version, in the founders' own order of events.

2020

Two brothers, one locked-down apartment

Gaetan and Nicolas Ekszterowicz grew up throwing things — mostly pétanque, the French cousin of bocce, played on gravel with a drink in the other hand. When the world shut down they ended up in a bare Paris office with a 3D printer and more time than sense, sleeping on the floor between iterations.

Early TOSSIT prototypes coming off a 3D printer
The problem

Nobody was playing the same game

What bothered them was not a lack of games. It was that parents and kids were never playing the same one. Adult games are too slow for a nine-year-old. Kids' games make adults feel ridiculous. They wanted one board where a grown-up could genuinely try to win and not look silly doing it.

Early concept drawing for an indoor-outdoor game for all ages
Drawing board

From sketch to CAD

The shape got argued out on paper first, then in CAD — every version measured against the same question: does it fly straight enough that a beginner's first throw sticks?

CAD model of the TOSSIT dart under design
A dozen tries

It took twelve darts to get one

Roughly a dozen designs came and went — printed, thrown at a wall, thrown out. The survivor is front-weighted so it stops tumbling, carries small wings instead of a smooth tube so it stops drifting, and lands on a 40mm silicone cup soft enough to seal against glass.

A run of TOSSIT dart prototypes side by side
The fix

Gaetan adds the wings

The wings were the turning point. A smooth body rolled in the air and landed however it felt like; a winged one holds its line and arrives cup-first, which is the difference between a dart that sticks and a dart that bounces.

Gaetan adding wings to a TOSSIT dart prototype
Today

Designed in France. Played everywhere.

The dart is still designed in France — that photo is the brothers at their first trade show in Cannes. The US side runs out of Las Vegas as Bocce Darts LLC, a name that gives away exactly which gravel-court game started all of this.

Gaetan and Nicolas at their first trade show in Cannes, France

Darts

The target, the scoring, the argument about whose turn it is.

Curling

Knocking someone else's shot out of the way, which is most of the fun.

Pétanque

The gravel-court original: throw, land close, talk trash, repeat.

Go stick something

One set, a wall, and about four seconds of instruction. That is the whole barrier to entry, and it always was.